"Uncriming" was a team project developed as part of the requirements for completing the second year of studies in Game Development. I served as a Gameplay Developer on the team. My responsibilities included creating the mechanics outlined in the attachments below, as well as ongoing debugging and bug fixing.

Plaque System

A system allowing players to place plaques in the game world to mark evidence.

Inspector Mode

A detailed inspection feature for closely examining objects.

Evidence System

A mechanic for detecting and distinguishing real evidence from false leads.

Trash Collector

A feature for removing unnecessary items to clear the crime scene.

UV Lamp

A tool for detecting details invisible to the human eye.