"Uncriming" was a team project developed as part of the requirements for completing the second year of studies in Game Development. I served as a Gameplay Developer on the team. My responsibilities included creating the mechanics outlined in the attachments below, as well as ongoing debugging and bug fixing.
Plaque System
A system allowing players to place plaques in the game world to mark evidence.
Inspector Mode
A detailed inspection feature for closely examining objects.
Evidence System
A mechanic for detecting and distinguishing real evidence from false leads.
Trash Collector
A feature for removing unnecessary items to clear the crime scene.
UV Lamp
A tool for detecting details invisible to the human eye.